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 [3DSMax] Modeling A Simple Paper Wastebin

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takedahasaki
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takedahasaki


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[3DSMax] Modeling A Simple Paper Wastebin Empty
PostSubject: [3DSMax] Modeling A Simple Paper Wastebin   [3DSMax] Modeling A Simple Paper Wastebin EmptyThu Mar 08, 2012 4:39 pm

Today, I'm gonna show you how to model a simple paper wastebin
First, create a Cylinder with Cap Segments:1 (Must) and Height Segments:20(You can change it if you want)
[3DSMax] Modeling A Simple Paper Wastebin Wastebin1
Now, convert it to editable poly and select all of the vertexes except the bottom ones
[3DSMax] Modeling A Simple Paper Wastebin Wastebin2
Use move tools to move it up a little, do the same to the top vertexes, you should now have the followings
[3DSMax] Modeling A Simple Paper Wastebin Wastebin3
Now switch to poly mode and choose all of the polygons in the middle
[3DSMax] Modeling A Simple Paper Wastebin Wastebin4
Select Inset (The smaller box) and select Polygon Mode - Outline amount at 0.3 or more (If you want)
[3DSMax] Modeling A Simple Paper Wastebin Wastebin5
Hit delete once you are done, select the top polygon and delete it too
[3DSMax] Modeling A Simple Paper Wastebin Wastebin6
Add a shell modifier and select outer amount 0.5 (or more)
[3DSMax] Modeling A Simple Paper Wastebin Wastebin7
Good, now apply a taper modifier (if you want it to have a conic look) and optimize your settings
[3DSMax] Modeling A Simple Paper Wastebin Wastebin8
Optional:If you want to have it look fancy then add a Twist Modifier and change your own settings
[3DSMax] Modeling A Simple Paper Wastebin Wastebin9
You are now done with the modeling part ^.^

Here's how your result looks like:(I also added a Mesh Smooth Modifier and Texture)
[3DSMax] Modeling A Simple Paper Wastebin Wastebin10_complete
Good luck [3DSMax] Modeling A Simple Paper Wastebin 3494493907

Project File: File factory link - only 3DS Max file:Link
http://gamedevcenter.co.cc
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