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 [RMVX] Mapping A Forest

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takedahasaki
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takedahasaki


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[RMVX] Mapping A Forest Empty
PostSubject: [RMVX] Mapping A Forest   [RMVX] Mapping A Forest EmptyWed Feb 29, 2012 11:10 am

Credits:bioteam
This tutorial is not for beginner mappers. This is only for mappers who have average mapping skills.
I'll be using some scripts and graphics over here:
Scripts
-Sojabird's Autolight Script.
-Bulletxt's Thomas Edison Script

Graphics
-Hanzo Kimura's XP Trees
-Stormriderangels flowers and plants

And of course, I'm using Mack Tiles, however, you can do this on any tiles.
I also darkened the tiles.

Step One:
Lay out the basic map design first:
[RMVX] Mapping A Forest T1-1
Use the Upper Left Water Autotiles (Highlighted) to create depth in the river.

Step Two:
Lay down all the trees and plants:
[RMVX] Mapping A Forest T2-1

Step Three:
Now Print Screen the whole map.

Step Four:
Go to a Picture Editing software that has layers, Paint.net needs the layer plugin.
I start with the flowers and plants first, import them on layers
Keep the base image of your map, don't merge down the layers.:
[RMVX] Mapping A Forest T4
Then delete the base layer:
[RMVX] Mapping A Forest T5
It should look something like that.
Save it as "GroundX"
Replace X with your MapID.

Step Five:
Do the same thing with the trees but on a different file:
[RMVX] Mapping A Forest T6
Then delete the base map image:
[RMVX] Mapping A Forest T7
Save it as "ParX"
Replace X with your MapID.

Step Six:
Open the script configurations. Scroll to the Autolight Script,
then edit the configurations. The "Ground" and "Par" Layer can be turned on
with a switch, so assign a switch to that.

Create an autorun event, turning on the switch, then turning on self-switch A
Create a new event page, check the "If self-switch A is on" under the Conditions.

Create a parallel process event, tint the screen like below:
[RMVX] Mapping A Forest T8
You can change this if you want.

Using the Thomas Edison Light Script, I created random dots of blue light to
give the forest a mystical Feeling and Atmosphere.

Step Seven:
[RMVX] Mapping A Forest T9
This is how it should look like now, but we're not done.
Look at Mack's TileD
[RMVX] Mapping A Forest T11
I higlighted two empty spaces. One must be marked "X".
Place the "X" box underneath all the trees. Keep the png file of the trees
open for a reference:
[RMVX] Mapping A Forest T10
This is to prevent players from "floating" under the trees."

That's it folks. This tutorial is compatible with any tileset. Comment if you don't understand.
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