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 [3DSMax] Alternate Way To Model A Water Glass

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takedahasaki
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[3DSMax] Alternate Way To Model A Water Glass Empty
PostSubject: [3DSMax] Alternate Way To Model A Water Glass   [3DSMax] Alternate Way To Model A Water Glass EmptyThu Feb 23, 2012 3:12 pm

Today I'm gonna show you an alternate way to model a glass
First,go to create then choose Extended Primitives and Choose Gengon,then change your settings to the following
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass1
Draw your shape and then convert it to Editable Poly --> Vertex
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass2
Now,choose Chamfer option and pull the middle vertex out until you get something like this
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass3
Once you are done,switch your selection mode to Polygon and choose all of the newly created polygons on the top, then extrude them
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass4
Now,the top edge looks a bit straight,switch to edge selection and choose the inner edges and use scale tool to scale it thinner
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass5
If you want,you can also select those top polygons and scale them out too just like me
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass6
Good,you are done with the basic Modeling part now,lets add a glass texture
Here are my settings
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass7
And you are done,you can also edit your Model a little bit more and you should have your result
Here is my result
[3DSMax] Alternate Way To Model A Water Glass AlternateGlass8_Complete
As you can see, I just add a little more chamer for more Polygons and add the Mesh Smooth modifier
Enjoy your result [3DSMax] Alternate Way To Model A Water Glass 3494493907

Project File:Mediafire Link - 3DS Max file: Link
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