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 [3DSMax] Modeling A Smiley

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takedahasaki
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takedahasaki


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[3DSMax] Modeling A Smiley Empty
PostSubject: [3DSMax] Modeling A Smiley   [3DSMax] Modeling A Smiley EmptySat Mar 10, 2012 11:23 am

Today, I'm gonna show you how to model a simple smiley in 3DS Max
First, create a sphere (You can choose your own radius but make your segments 12 so that it's easier)
[3DSMax] Modeling A Smiley Smiley1
Convert your own sphere into Editable Poly and select those 2 vertices (In Vertex Mode)
[3DSMax] Modeling A Smiley Smiley2
Now, go to edit vertices and choose chamfer, then pull your vertices out (Using move tools)
[3DSMax] Modeling A Smiley Smiley3
Switch to Polygon Mode and choose the newly created polygons then choose Bevel and choose your own settings, repeat Bevel again (means you Bevel them twice)
[3DSMax] Modeling A Smiley Smiley4
Now,choose these two vertices
[3DSMax] Modeling A Smiley Smiley5
Use scale tool to scale them in, then select the newly polygons and extrude them
[3DSMax] Modeling A Smiley Smiley6
Once you are done, apply a Turbo smooth Modifier and you are done ^.^
[3DSMax] Modeling A Smiley Smiley7_Complete
Now you can customize your own smiley model and makes it looks better (if you want)

Project file: File Factory Link - 3DS Max file only:Link
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