Today,I'm going to show you how to model a simple Missile
First,start by creating half of your Missile's body shape
Then,go to modify tab,select Vertex and choose your Start or end point
Then choose Lathe --> Turbo Smooth (From Modify List),the order should look like this
Now,start creating a new line,but this time we are gonna create the missile's wing,remember this time (unlike the body),close your spline when you are done
Now,go to Modify Tab --> Extrude (From Modify List)
Then,go to Hierarchy tab and choose the first Option in Move/Rotate...and move your center point into the middle of the body,it should look like this
Convert your wing into Editable Poly (Right Click the Model --> Convert --> Convert to editable poly)
Then go to Modify tab,expand the list and choose polygon
Now,choose the outer side of your wing,use scale tool to scale it smaller (Use only X-Axis)
After you are done with your wing,attach it to your Body and make some clone to it (Right click the wing and choose Clone) then Rotate those clone to your liking (I usually do only 3)
Congrats,you are done with the Modeling part,now you could just apply your texture to each part and view your result ^.^
An Example:
Good luck and enjoy ^.^
Project Link (Including Texture and 3DS Max file) - Mediafire link 16.0Kb:
Link