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 [3DSMax] Modeling A Simple Missile

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takedahasaki
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takedahasaki


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[3DSMax] Modeling A Simple Missile Empty
PostSubject: [3DSMax] Modeling A Simple Missile   [3DSMax] Modeling A Simple Missile EmptyThu Feb 16, 2012 3:19 pm

Today,I'm going to show you how to model a simple Missile
First,start by creating half of your Missile's body shape
[3DSMax] Modeling A Simple Missile Missile
Then,go to modify tab,select Vertex and choose your Start or end point
[3DSMax] Modeling A Simple Missile Missile2
Then choose Lathe --> Turbo Smooth (From Modify List),the order should look like this
[3DSMax] Modeling A Simple Missile Missile3
Now,start creating a new line,but this time we are gonna create the missile's wing,remember this time (unlike the body),close your spline when you are done
[3DSMax] Modeling A Simple Missile Missile4
Now,go to Modify Tab --> Extrude (From Modify List)
[3DSMax] Modeling A Simple Missile Missile5
Then,go to Hierarchy tab and choose the first Option in Move/Rotate...and move your center point into the middle of the body,it should look like this
[3DSMax] Modeling A Simple Missile Missile6
Convert your wing into Editable Poly (Right Click the Model --> Convert --> Convert to editable poly)
Then go to Modify tab,expand the list and choose polygon
[3DSMax] Modeling A Simple Missile Missile7
Now,choose the outer side of your wing,use scale tool to scale it smaller (Use only X-Axis)
[3DSMax] Modeling A Simple Missile Missile8
After you are done with your wing,attach it to your Body and make some clone to it (Right click the wing and choose Clone) then Rotate those clone to your liking (I usually do only 3)
[3DSMax] Modeling A Simple Missile Missile9
Congrats,you are done with the Modeling part,now you could just apply your texture to each part and view your result ^.^
An Example:
[3DSMax] Modeling A Simple Missile Missile

Good luck and enjoy ^.^
Project Link (Including Texture and 3DS Max file) - Mediafire link 16.0Kb: Link
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